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Selasa, 16 April 2019

Sekiro: Shadows Die Twice


Sekiro: Shadows Die Twice



The approach to RPG action games with high difficulty is something that has been firmly attached to the game made from From Software. Developers who are widely known from the mecha franchise Another Century and Armored Core have given birth to a very difficult RPG game franchise through Demon's Souls to Bloodborne. Even though it sounds troublesome, a very challenging gameplay formula becomes a separate addiction and makes many gamers fall in love with their games. Armed with the trust of the fans, they finally returned to developing the latest game with a similar approach to the formula through Sekiro: Shadows Die Twice.

The game originally planned as the latest Tenchu ​​series is an action game with a typical RPG element approach from the Soulsborne series. In addition to presenting a clearer storyline with its own main characters, Sekiro also comes with many new reshapes that make the gameplay tempo faster, challenging and strategic at the same time. KotGa crew themselves have had the opportunity to play this game at several special events, and finally the time to try out the final version has come. Armed with several days of playing experience and a little comparison of the demo version, KotGa Crew has summarized the impressions in the review below.

Storyline
Just like other Souls games, the storyline in Sekiro: Shadows Die Twice starts with a cinematic cutscene that tells the background of conflict and an introduction to the main character. In this game you will act as a shinobi named "Sekiro" or "The Wolf" (only designation), who is given the task of protecting his new master. At the beginning of the introduction to the story, Sekiro was a small teenager who was trapped in a major battle and was discovered by shinobi The Owl, who later appointed him as his student and adopted son.

Because the Kuro master is a descendant of an ancient clan blessed with mysterious powers to raise the dead, he has become the target of Ashina's top brass, including Genichiro Ashina who succeeded in killing Sekiro and then kidnapping the Kuro master. Sekiro then rose again at a nearby temple inhabited by a Buddha sculptor, as well as the person who cared for and gave the Prosthetic Arm as the hand of his broken successor. Capitalizing firmly on his duty, Sekiro finally embarked on a journey of revenge to save the kidnapped master.



This is where the storyline will depend entirely on the action you take. You can explore an area and get a picture of a story from a more different perspective, such as how you could go back in time 3 years ago and have to deal with a conflict of attack by bandits at Hirata Estate. If there are things that make the KotGa Crew fall in love with the story in this game, that is how each character has their respective important roles and red thread searches that are easier to understand.

A thousand ways to become a Shinobi
Another similarity that can be found in Sekiro is the existence of homebase which is still maintained. The initial temple which is the place of the engraver has the same role as Firelink Shrine in Dark Souls, where you can return to this place and get access to various upgrades which will later explain the KotGa Crew.
Before complaining that the gameplay is too difficult, please note that Sekiro: Shadows Die Twice is a different game from Soulsborne series. Although there are many similarities that can be seen between the two, Sekiro is a game that requires players to take the mechanism seriously. In this game you act as a Shinobi with high mobility and very agile ability. Armed with these abilities alone, players can use it to try out different styles of play, both stealth and close combat using high speed.

The portion of the gameplay itself is divided into battles and exploration. For the fight, you will be equipped with a short Katana named Kusabimaru and various special Trick Tool from Shinobi Prosthetic. The role of the stealth element in this game is quite essential, because you can kill enemies secretly by launching "Death Blow." If you are involved in a direct fight, then you have to prepare in an intense battle of swords. Every enemy in Sekiro has a strong defense that is hard to penetrate, so giving a stagger effect to launch Death Blow is the most effective way. To do this, you must fill the enemy "Posture" bar by consistently launching and deflecting attacks. Posture itself is an indicator that shows the resistance of the enemy to withstand attacks (similar to stamina), so if the bar is full, then there are moments for a split second for you to finish them off. Posture is not only possessed by enemies, because the characters you play also have their own Posture. You can attack the attack by pressing the Block button, but the posture of your character will increase more than doing a perfect defect. Fending off attacks plays a very important role every time you are faced with a fight. Because in addition to not consuming a lot of Posture, perfect blocking can also make enemies pushed and open opportunities for you to launch a slash counter or increase enemy posture faster. So as you can see, hold and fend off attacks are two very different actions in this game.
  


Each enemy sometimes also has three different attacks that cannot be defended such as Thrust, Grab and Swing attacks. This type of attack is always marked with a red kanji that appears just before they launch it, so you will have a moment to react and anticipate the attack. Thrust attacks can usually be anticipated by launching Mikiri Counter or parry that uses legs to step on enemy weapons, Grab attacks with side-step movements, and Swing by jumping, at least those are the most effective ways you can practice. If all that still isn't challenging, this game has several types of enemies with a layered health bar and a very strong defense mechanism. The example itself can be seen from the many mini-bosses that you will encounter on the way until spirit-type monsters like Headless are immune to physical attacks. Learn the weaknesses of the enemy and explore the style of play like a Shinobi are two main keys for those of you who want to survive in this game, so even though there is one enemy or area that feels impossible to conquer, surely there are always different ways that only a true shinobi can do.
  
You can improve your fighting abilities and other passive effects by accessing the skill tree. You can unlock new skills after getting enough XP skills from enemies that have been successfully killed. The stronger the enemy you fight, the greater the XP skill you get to access more expensive skills. Besides the usual skills, Sekiro is also equipped with Ninjutsu abilities that are very unique and effective, but you can only use these skills by consuming Spirit Emblems.

Shinobi Prosthetic
Besides relying on his experience as a shinobi, Sekiro is also equipped with his new strength, the Shinobi Prosthetic. More than a substitute hand, the Shinobi Prosthetic has a vast potential power. You can embed a Shinobi Tool and make it a new weapon starting from Loaded Shuriken to attack enemies from a distance, Flame Vent to spit out embers that can burn enemies, Firecracker to disrupt the enemy's focus and weaken monsters and animals, Loaded Umbrella that can withstand strong attacks enemies with shields resembling umbrellas, and many others.

The Prosthetic Shinobi can also be used as a Grappling Hook that allows you to access higher or far beyond places. This tool makes exploration much more exciting, because you can control your character more freely without any narrow spaces. Exploration is also an important key for you to get special items such as various kinds of normal Trick Tool, which you can later attach to a Shinobi Prosthetic. All areas in this game have unique atmosphere, enemy type, and different backgrounds, so you will never feel a boring moment while exploring.


All the important items that you get later can be brought back to Dilapitated Temple. This main homebase is a place that gives you access to a variety of special facilities such as upgrading Shinobi Prosthetic capabilities or installing a new Trick Tool by visiting the engraver, enhancing the ability of Healing Gourd by giving Gourd Seed to the doctor Emma, ​​or practicing new moves facing the Undead Soldier. .

The ability of a Shinobi Prosthetic is indeed very useful in turning things around in any difficult battle, but you cannot always use them at any time. Each Trick Tool will consume a special item called the Spirit Emblem so that it can be used. This item can be obtained in several random places, after killing the enemy, or by buying it through Sculptor's Idol or a special checkpoint similar to "Bonfire" in this game. Because it's not an item that is always easy to get, you certainly have to take into account the best moment to use it.

Death is not the end
It may only take a few minutes before you are presented with the "DEATH" starch which is clearly displayed on the screen. Death is something that is very common in the Soulsborne game, and Sekiro: Shadows Die Twice is also one of them. Instead of throwing players to the last checkpoint, this game comes with its own unique mechanism through a Resurrection system that allows characters to return to life once more after being killed. The mysterious power that comes from the Kuro master and ties the shinobi is indeed very useful, but there are negative influences that also follow him.
  


So when your character dies and you continue to raise it continuously, Ashina's territory, especially those who have ties with Sekiro (like the engraver or other NPCs) will be affected by the plague called Dragonrot. This disease arises when the power to rise from the dead takes life energy from someone. Because of this, those affected will become weaker and show signs of bad health such as coughs mixed with blood. If it appears, Dragonrot can make some side quests stop temporarily and also reduce the chance to get Unseen Aid. Unseen Aid itself is a kind of assistance obtained when your character dies, where XP Skill and the Sen currency you get will not be deducted as a penalty. Dragonrot itself can be cured with a special item called Dragon's Blood Droplet, which you will need to use when resting on the Sculptor's Idol.

If Dragonrot is not a problem that matters to you, continuous death when faced with a difficult enemy can give you a feeling of frustration as well as addiction. At least this is what the KotGa Crew feels when dealing with several bosses like Lady Butterfly. When successfully defeating the first phase of this boss, KotGa Crew felt the sensation of playing that was very exciting and even willing to die again in order to fight the boss again. You will not always feel this sensation, because there must be some moments where the boss must be fought it becomes very difficult and more stressful. Instead of decreasing Difficulty, you can make this game even more difficult by ringing the Demon Bell, which is a giant bell that can multiply the enemy's strength.

Conclusion
Behind the heavy struggle and the many deaths that have to be taken to be able to enjoy Sekiro: Shadows Die Twice, the experience of playing the KotGa Crew get from this game really really hit. More than just a Tenchu ​​successor or a typical Soulsborne type game with a high level of difficulty, Sekiro comes with its own strong identity as an action game that is unique, cool, charming, and ready to test your skills and patience. Starting from the storyline and expansive gameplay that can continue to be explored to the end, it seems that there is no single moment where the game is absent from new surprises.



Most players will probably give a negative response to the high level of difficulty and are not friendly with new players, but this is the approach that has become the hallmark of the game made from From Software, so it certainly cannot be criticized for granted. That's why KotGa crew has difficulty finding the disadvantages of this game, because based on the playing experience and seeing the overall quality, Sekiro: Shadows Die Twice is a game that is full of perfection. So whether you are a fan of Soulsborne series or not, this one game you must play at least once a lifetime.


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Selasa, 02 April 2019

Apex Legends Game - A Review


 APEX Legends - A Review



The battle royale genre is currently becoming a hype in the gaming industry today. Many games have suddenly released a new mode of battle royale. Battle Royale itself is also better known as it is today because of the success of the PUBG game developed by Bluehole. This genre is also not only included in Shooter games, even some MOBA games start to issue battle royale mode. Because there are too many game titles with this genre, gamers also feel fed up and bored with new games that adhere to this genre. And the world was again shocked by the arrival of the game that carries the batte royale again, the game is Apex Legends. In the Respawn Entertainment development which brought the game mechanic Titanfall, this game was a huge success and managed to attract 25 million players in just one week after its release.

Apex Legends presents F2P games for consoles and PCs, of course this makes it easier for players to access this game. Besides that, compared to its biggest competitor Fortnite, Apex Legends seems to be able to grow much faster.

Following the hype in the gaming community today, what makes Apex Legends worth mentioning as a game that gives a new color to the world of battle royals?

No verbosity

If you follow the development of battle royale genre games, surely after finding the match, the first step that will be passed is spawn island respawn. The island's own spawn function is to wait for another player to its limit before finally starting the real match.


For those of you who are just playing this might not be annoying at all, but after playing many times, surely it starts to feel saturated, moreover we have to repeat this phase after dying at the beginning of the game.

Apex Legends is different from the game Battle Royale competitor, we no longer need to enter the name Spawn Island. After completing the queue and finding the match, the player will enter the Legends selection display, where players can choose which Legends to play.

Fast Game Mechanism

The flow of the Apex Legends game is very fast, approximately the time needed for each match is only 20 minutes (for Champions). The phase down from the plane and game zone is very fast, besides that the Apex Legends folder does not rely on the breadth, but relies on the mechanics around it.


Honestly, the KotGa crew does not have the ability to shooter games, because they spend more time in MOBA games. But, because the mechanism of the game is very fast dead many times is not a problem, and the more KotGa crew wants to continue playing this game, until now it has not felt KotGa crew has spent more than 66 hours playing Apex Legends.

New Game Elements


This game is also often mentioned similar to Overwatch, only the genre of battle royals. Indeed, at a glance this game is similar to Overwatch where each character has different abilities and roles. Players can choose what character they want to use and adjust it to their playing style.


Besides that the "ping" system in this game is very useful, the players don't need to talk and only have to press the scroll mouse (default button) to provide various signals during the game. Indeed, there are many battle royale games that have this system, but the ping system at Apex Legends is on a different level, you know yourself after trying it.

Game Mode

For now the maximum number in one squad is 3 people, besides that there is no solo mode, or duo for now. But they said they would add solo and duo modes to the upcoming update, along with the addition of battle passes.

For the matchmaking system it seems that it is still very random, KotGa crew who are at level 59 often meet players at level 9 or even just play. It seems that they really haven't implemented a matchmaking system.

Conclusion

Although there are few obstacles where players often complain of disconnecting from the game or even sudden force close, this is understandable because the game's age is still very new and the KotGa Crew itself has not felt the name force close. Maybe inadequate specifications are a major factor in this obstacle. Besides the bugs that are the main problem, everything about this game is perfect.

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Devil May Cry 5 - A Game Review


Devil May Cry 5 - A Game Review


Starting from waiting for fans for more than a decade, Capcom finally succeeded in fulfilling their mission to revive Devil May Cry, an iconic hack and slash franchise that has had a big influence on its genre. Through Devil May Cry 5, they are trying to bring a lot of new, more ambitious overhaul to be able to stand in line with the giant AAA game on the market, but at the same time retain all the classic elements that are loved by the fans. Although not easy, the creator Hideaki Itsuno and his development team have dedicated almost 5 years to concoct this fifth series. At this time, maybe some of you have already played and even finished Devil May Cry 5, but the KotGa Crew is trying to take a few more days to dig into the game deeper, both enjoying the extra content offered to observe the overall quality. The time for a few days is not in vain, because this game has many surprises that are easily overlooked and can be an additional plus point in the KotGa Crew review this time. So if you haven't played it and are curious about the quality offered, this time the KotGa Crew has summarized the full review that you can immediately see below.

Storyline
The plot is indeed not the main strength of this franchise, but Devil May Cry still comes with an interesting drama story to follow and memorable characters. For Devil May Cry 5, this game comes as a direct sequel that takes a setting of several years after Devil May Cry 4. The story begins when the demon invasion takes place again and this time gives a big impact to the real world. The invasion led by the demon king Urizen was unfortunately too strong and could not even be stopped by Dante and even the Devil May Cry team. Nero who is still the main character in this game also cannot do much, because the demon hand or Devil Bringer he possessed has been stolen by Urizen. The prologue to the story also introduces a new character named V, a mysterious youth figure with tattoos all over his body and has the ability to summon demons in the form of animals.
  

The storyline itself moves pretty quickly at the beginning and might make you confused, but over time you will be thrown in a number of flashback scenarios that will fill the holland plot. Starting from here the storyline will move forward for a month, where Nero gets help from a new colleague named Nico who serves as an artisan weapon as well as a replacement hand maker called Devil Breaker. Armed with his new strength, Nero ambitioned to save Dante and stop the demon invasion from the Urizen leadership. At least this is a brief summary of the story plot presented by Devil May Cry 5.


If it has to be compared to other series, KotGa Crew can see that Itsuno and his team have thought of a carefully constructed plot here. Although there are some questionable gaps such as how Nero was able to meet Nico or V until he joined him as a member of Devil May Cry, at least a number of important plot holes were successfully covered and provided a clear picture that this franchise might get a new sequel in the future . Yup right, without giving a spoiler about the ending, KotGa Crew and many fans can see the potential for a strong sequel thanks to the conclusion of the story. Then what about the discussion about the end of the story of Son of Sparda? Even though an arc in a game or anime is not a sign of the end of a franchise, so it can be in the Devil May Cry game then we can see the adventures of Nero and Dante with even bigger conflicts.

Still a matter of story, KotGa Crew also has a small complaint related to the role of the side character. For example, like Kyrie, this character who became the main heroine in Devil May Cry 4 is unfortunately not shown along the game and is only "present" in sound form. The same thing applies to Lady and Trish who also did not have a major impact on the development of the story. Instead of giving a role, they only seem to be a complement or fanservice for the fans.

3 Stylish Heroes
Utilizing the presence of unique new and old characters, this time Devil May Cry 5 makes Nero, Dante and V a playable character that drives the story. Now let's look deeper and review each character. First is Nero, the main character that was introduced in the Devil May Cry 4 series is a demon hunter who has little resemblance to Dante. Not only in terms of appearance like just white hair, he also used a large sword and gun as his main weapon. The big sword itself is called the Red Queen, which has a unique way of working like a motorcycle engine (can be gassed to increase its strength and speed). While the Blue Rose is a flower-shaped double barrel revolver with a large crushed power.

In addition to relying on its main weaponry, Nero was initially also blessed with the Devil Devil Bringer's hand which has great power to throw down an enemy of any size like a toy. This power has unfortunately been stolen by Urizen and forced Nero to use Nico's artificially made mechanical hand called Devil Breaker. There are 8 types of Devil Breakers that you can access from Overture, Gerbera, Punch Line, Helter Skelter, Raw Hide, Tomboy, Rag Time and Buster Arm. Each Devil Breaker has a variety of different strengths such as Punch Line, for example, which works like a rocket-powered boxing or flying hoverboard. Even though the strength it possesses is strong enough, Devil Breaker is unfortunately easily destroyed and must often be replaced with a new one.
  

Now switch to the next character, The Mysterious One - V. As the name implies, this new character has a mysterious background and air that envelops it, but when talking about gameplay Capcom has managed to implement a very unique and different mechanism for this character. So like the KotGa Crew mentioned before, V is a character that relies on the ability of demon summon when fighting, whether in beating enemies or maneuvering to avoid attacks. There are 3 demons that are owned by V, namely Griffon, Shadow and Nightmare. The Griffon is a demon that has the form of a bird with effective long and near magic abilities. Different from Shadow and Nightmare, this demon can speak and has a character that is hilarious. Turning to Shadow, the demon that has the form of a black panther relies on physical attack abilities that are very strong and cover a wide area. As for Nightmare, the strongest demon that can only be summoned by executing Devil Trigger has a terrible combination of physical and magic attacks.


The three demons possessed by V did have reliable fighting abilities, but they could not kill the enemy and only put them in a dying position. It was at this moment that V acted as an executioner to kill every demon that was weak and marked with pale violet colors. In addition to playing a role in launching the final attack, V can also give direct orders to the Griffon and Shadow to attack the enemy according to the attack command, launch magic such as bombarding the enemy with cane attacks, or activate Devil Trigger to his chosen demon who wants buff effects or automatic attacks. As an extra challenge besides maneuvering to avoid the attacks, players must also pay attention to the Griffon and Shadow health bars that can be used up if they receive too many attacks. If one of them is in the "dead" position, you can wait for a while to respawn or bring the V closer to the position when they are dying to speed up the regeneration process. Overall, V is a very unique character and forces you to use a more strategic playing style.

Now turning to the most iconic character in this franchise which is none other than Dante. For this legendary demon hunter figure, the KotGa crew managed to be astonished by the amount of weaponry that it can carry. Just imagine, Dante has 5 ranged weapons (Ebony & Ivory, Coyote-A, Dr. Faust, Kalina Ann, Kalina Ann II) and 6 melle weapons (Rebellion, Balrog, Sparda Sword, Cavaliere, King Cerberus, Dante Devil Sword). Not only does it have different moveset and skill variations, each weapon can also be accumulated with more diverse skills through the "Style" used by Dante. For those of you who are still unfamiliar with the name, Style is a mechanism that Dante can use to change his fighting style. There are 4 styles that can be used by Dante and can be replaced at any time in the battle, namely Trickster (skill to move quickly both in closing the gap with enemies and avoiding attacks), Gunslinger (skill to strengthen the power of destroyed firearms and provide new variations of movement), Swordmaster (skill to provide stronger and more stylish combo access when using melee weapons) and Royalguard (skill to block enemy attacks or deflect them with destructive counter-attack effects).
  

If the weapons and style variations are still incomplete, Dante is also equipped with a Devil Trigger that can transform his form into a demon and strengthen his strength in a limited time. Later Dante can also get access to a stronger form with the name Sin Devil Trigger, the form marked with this red bar is very strong and is the ultimate weapon to fight even the toughest bosses. With this incredible arsenal power, you can say Dante is the most complex character you can meet in any hack and slash game. The point of introducing the KotGa Crew summarizes this time is indeed quite long, but this kind of discussion is sometimes needed to understand the characteristics and style of play that each character has.

Modern with a Classic Taste
To keep the game relevant to veteran fans and newcomers, Capcom has made a lot of changes and new features that make the whole mechanism in Devil May Cry 5 feel more perfect. First, let's discuss the gameplay design that it offers. Like several previous series, Devil May Cry 5 is still summarized in the format of 20 story missions that move linearly and place the three main characters in different scenarios. Do not miss, there are also some secret missions hidden in several places and you can access for extra challenges and rewards. When starting a mission, you only need to follow the flow of maps that will take your character in several battle segments. When entering in a special battle, usually the area around your character will be locked with a red barrier and can only be reopened if you manage to finish off all the enemies. Casual players will usually finish off the enemy in a normal way and use skills that they master repeatedly, but Devil May Cry fans will definitely use each segment to fight combo variations and "stylish" playing styles.
  

Although optional, playing styles where you can chase SSS ranks by executing creative combos can give them rewards in the form of S scores for each mission, extra Red Orb, and even musical tones that change in the middle of a fight. Every mission that you live doesn't always have a long duration, because there are some of them that only put you in a boss fight. If assessed in terms of level design, KotGa Crew feels quite amazed by the world presentation that looks charming and detailed. Starting from the urban setting that moves from night to morning with a dramatic atmosphere, until the atmosphere is gripping while in the den of demons that look like hell, every setting presented in this game is truly dynamic. The elimination of puzzle elements might make some players disappointed, but the KotGa Crew actually welcomed this decision openly. The reason itself is because the focus of gameplay will be more dominant on the side of the action which is indeed the main attraction of hack and slash games, something that is honest over the top priority crew.

Other classic elements that are still maintained can also be seen from the customization feature that relies on Divinity Statue services to unlock new skills, buy Blue Orb to add Vitality gauge, Purple Orb to add Devil Trigger gauge, and Gold Orb to awaken your character when dying in battle. The Red Orb is still the main currency in this game, and you can also use it to buy stock of Devil Breakers from Nico. Before buying a skill, you can try and even train it first by accessing Void. Void is an empty place that acts as a free playground, whether it's trying skills or concocting new combo variations when fighting one to many types of powerful demons simultaneously, this feature that is obviously very useful for veteran players and newcomers who want to hone their skills.
  

Another interesting feature is the implementation of Photo Mode which is usually only found in exclusive PlayStation games. The way it works itself is not much different from the usual Photo Mode feature, it's just that you can only stop the game running while in gameplay and change the position of the camera. There are no additional photo effects, camera viewpoints and other editing options provided. Although impressed as it is, the KotGa crew can still take some cool scenes more easily thanks to this feature. Besides Photo Mode, you can also access the gallery feature that summarizes story records, bestiaries and character models, monsters, and weapons that look very detailed thanks to the implementation of RE Engine.
  

Speaking of RE Engine, its role in handling the quality of graphics in Devil May Cry 5 is also worth getting two thumbs up. Besides producing the most captivating graphics compared to most action games on the market today, their performance in presenting characters with motion capture models also looks very high quality. Here you will be presented with in-game graphic quality and top-class cutscene that will spoil your eyes. With this, hopefully the RE Engine can be used as the basis for all AAA-made Capcom games in the future.

Outstanding Replayability
Not Devil May Cry games, of course, if you don't have good replayability, and for this one aspect, Devil May Cry 5 managed to mix it perfectly. The presence of only 3 playable characters is a plus point, but Capcom here provides a lot of additional content that can be pursued when you successfully complete the game. Examples such as mission designs can be played again with different character perspectives, access to a variety of new skills that can be pursued by grinding Red Orb intensely, playing the game in a higher difficulty level, and joining other players to hunt demons through system access Cameo. The new system introduced in the fifth series allows you to play with other players online on a mission involving more than one playable character. If you play offline, then the role of the empty character will be filled by AI.



If a variety of additional content is still not enough, Capcom plans to release a Bloody Palace update that can be downloaded for free starting next month. Bloody Palace itself is a hardcore mode where players must pass various stages from one level to another with their chosen character. Each level will be inhabited by many enemies who will grow stronger, so you could say this is a mode that is perfect for you to practice playing skills and only want to feel the challenging gameplay sensation.

Conclusion
Present as a true sequel that fans have been waiting for for 11 years, Devil May Cry 5 managed to answer all expectations with the best quality. The dedication of creator Hideaki Itsuno and his team in concocting this game for almost 5 years can be seen clearly, where they are able to combine all the classic elements loved by loyal fans and implement many new changes to become one of the best hack and slash games you can meet on the market.


Maybe some gamers consider the gameplay mechanism outdated and feel "lacking," but Devil May Cry 5 is a hack and slash game that gives access to many playing styles and relies entirely on skills. The KotGa crew does not deny the existence of deficiencies in some places such as the role of the core characters that end up as fanservice or the elimination of puzzle elements favored by many fans. But thanks to the quality of the solid game, some of these shortcomings have no significant impact on the playing experience.

If you have to look for shortcomings that can really be felt clearly, maybe the easier level of difficulty at the beginning of the game, "Devil Hunter" is something that enough KotGa crew is sorry. Of course the same sensation will not be felt by all players, especially for newcomers who know Devil May Cry through this fifth series. In the end if you are loyal fans or gamers who are hungry for the best quality hack and slash experience, Devil May Cry 5 is definitely a game that must be included on your radar.

Reference:

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